[This is a rough draft that I am developing.] I help keep the DC weekly and ECJ biannual Contact Improvisation (CI) jams going, in order to be able to continue regular CI practice. I frequently find myself musing (and mentioning to others (-: ) that I don't want to do without it - I don't think there's anything comparably satisfying. I'm also someone who finds it helpful to be able to describe what's essential in order to do something well, and I've been working on doing that with CI for years. I think I've finally got the basics of a description that's adequate - that contains the essential aspects. I'm releasing this draft before being quite done with it in the interest of sharing it and getting input that might help me move it forwards - open sourcing it. Here's my framing: CI is a game where you explore and develop the extent to which you can move cooperatively with others What's so good about that? As our daily lives continue t